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authorMitchell Stokes <mogurijin@gmail.com>2012-12-22 09:38:32 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-22 09:38:32 +0400
commit84966c3d0ae2d39fa4e691ed0131d8b94f8785e4 (patch)
tree96f1fbaac1e4b2f151c7726c90b8491a718666c1 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parent8062bcd16f9e91d76dbd074f32b889ce2e0cba84 (diff)
BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
# Print a message when an async LibLoad is done import bge def finished_cb(status): print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken)) bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb LibLoad() now returns a KX_LibLoadStatus object for information on the library loading. LibNew() and LibFree() are unaffected by this commit. In other words, the async option only works for LibLoad(). Furthermore it only works for Scenes, not Actions or Meshes.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp136
1 files changed, 123 insertions, 13 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 260ca9ede96..ceaa0a5f5a8 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -60,6 +60,7 @@
#endif
#include "KX_BlenderSceneConverter.h"
+#include "KX_LibLoadStatus.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
#include "BlenderWorldInfo.h"
@@ -113,6 +114,14 @@ extern "C" {
#include "../../blender/blenlib/BLI_linklist.h"
}
+#include <pthread.h>
+
+/* This is used to avoid including pthread.h in KX_BlenderSceneConverter.h */
+typedef struct ThreadInfo {
+ vector<pthread_t> threads;
+ pthread_mutex_t merge_lock;
+} ThreadInfo;
+
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
struct Main* maggie,
class KX_KetsjiEngine* engine
@@ -126,6 +135,8 @@ KX_BlenderSceneConverter::KX_BlenderSceneConverter(
{
tag_main(maggie, 0); /* avoid re-tagging later on */
m_newfilename = "";
+ m_threadinfo = new ThreadInfo();
+ pthread_mutex_init(&m_threadinfo->merge_lock, NULL);
}
@@ -135,6 +146,16 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
int i;
// delete sumoshapes
+ if (m_threadinfo) {
+ vector<pthread_t>::iterator pit = m_threadinfo->threads.begin();
+ while (pit != m_threadinfo->threads.end()) {
+ pthread_join((*pit), NULL);
+ pit++;
+ }
+
+ pthread_mutex_destroy(&m_threadinfo->merge_lock);
+ delete m_threadinfo;
+ }
int numAdtLists = m_map_blender_to_gameAdtList.size();
for (i=0; i<numAdtLists; i++) {
@@ -299,7 +320,10 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
// hook for registration function during conversion.
m_currentScene = destinationscene;
destinationscene->SetSceneConverter(this);
- SG_SetActiveStage(SG_STAGE_CONVERTER);
+
+ // This doesn't really seem to do anything except cause potential issues
+ // when doing threaded conversion, so it's disabled for now.
+ // SG_SetActiveStage(SG_STAGE_CONVERTER);
if (blenderscene)
{
@@ -945,7 +969,67 @@ Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
return NULL;
}
-bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+void KX_BlenderSceneConverter::MergeAsyncLoads()
+{
+ vector<KX_Scene*> *merge_scenes;
+
+ vector<KX_LibLoadStatus*>::iterator mit;
+ vector<KX_Scene*>::iterator sit;
+
+ pthread_mutex_lock(&m_threadinfo->merge_lock);
+
+ for (mit=m_mergequeue.begin(); mit!=m_mergequeue.end(); ++mit) {
+ merge_scenes = (vector<KX_Scene*>*)(*mit)->GetData();
+
+ for (sit=merge_scenes->begin(); sit!=merge_scenes->end(); ++sit) {
+ (*mit)->GetMergeScene()->MergeScene(*sit);
+ delete (*sit);
+ }
+
+
+ delete merge_scenes;
+ (*mit)->SetData(NULL);
+
+ (*mit)->Finish();
+ }
+
+ m_mergequeue.clear();
+
+ pthread_mutex_unlock(&m_threadinfo->merge_lock);
+}
+
+void KX_BlenderSceneConverter::AddScenesToMergeQueue(KX_LibLoadStatus *status)
+{
+ pthread_mutex_lock(&m_threadinfo->merge_lock);
+ m_mergequeue.push_back(status);
+ pthread_mutex_unlock(&m_threadinfo->merge_lock);
+}
+
+static void *async_convert(void *ptr)
+{
+ KX_Scene *new_scene = NULL;
+ KX_LibLoadStatus *status = (KX_LibLoadStatus*)ptr;
+ vector<Scene*> *scenes = (vector<Scene*>*)status->GetData();
+ vector<KX_Scene*> *merge_scenes = new vector<KX_Scene*>(); // Deleted in MergeAsyncLoads
+
+ for (unsigned int i=0; i<scenes->size(); ++i) {
+ new_scene = status->GetEngine()->CreateScene((*scenes)[i], true);
+
+ if (new_scene)
+ merge_scenes->push_back(new_scene);
+
+ status->AddProgress((1.f/scenes->size())*0.9f); // We'll call conversion 90% and merging 10% for now
+ }
+
+ delete scenes;
+ status->SetData(merge_scenes);
+
+ status->GetConverter()->AddScenesToMergeQueue(status);
+
+ return NULL;
+}
+
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
BlendHandle *bpy_openlib = BLO_blendhandle_from_memory(data, length);
@@ -953,7 +1037,7 @@ bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const
return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str, options);
}
-bool KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
BlendHandle *bpy_openlib = BLO_blendhandle_from_file((char *)path, NULL);
@@ -985,7 +1069,7 @@ static void load_datablocks(Main *main_newlib, BlendHandle *bpy_openlib, const c
BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
}
-bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
Main *main_newlib; /* stored as a dynamic 'main' until we free it */
const int idcode = BKE_idcode_from_name(group);
@@ -994,25 +1078,27 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
// TIMEIT_START(bge_link_blend_file);
+ KX_LibLoadStatus *status;
+
/* only scene and mesh supported right now */
if (idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
- return false;
+ return NULL;
}
if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
- return false;
+ return NULL;
}
if (bpy_openlib==NULL) {
snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path);
*err_str= err_local;
- return false;
+ return NULL;
}
main_newlib= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
@@ -1039,6 +1125,8 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
strncpy(main_newlib->name, path, sizeof(main_newlib->name));
+ status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path);
+
if (idcode==ID_ME) {
/* Convert all new meshes into BGE meshes */
ID* mesh;
@@ -1063,16 +1151,30 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
else if (idcode==ID_SCE) {
/* Merge all new linked in scene into the existing one */
ID *scene;
+ // scenes gets deleted by the thread when it's done using it (look in async_convert())
+ vector<Scene*> *scenes = (options & LIB_LOAD_ASYNC) ? new vector<Scene*>() : NULL;
+
for (scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("SceneName: %s\n", scene->name+2);
- /* merge into the base scene */
- KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene, true);
- scene_merge->MergeScene(other);
+ if (options & LIB_LOAD_ASYNC) {
+ scenes->push_back((Scene*)scene);
+ } else {
+ /* merge into the base scene */
+ KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene, true);
+ scene_merge->MergeScene(other);
- // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
- delete other;
+ // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
+ delete other;
+ }
+ }
+
+ if (options & LIB_LOAD_ASYNC) {
+ pthread_t id;
+ status->SetData(scenes);
+ pthread_create(&id, NULL, &async_convert, (void*)status);
+ m_threadinfo->threads.push_back(id);
}
#ifdef WITH_PYTHON
@@ -1093,9 +1195,14 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
}
}
+ if (!(options & LIB_LOAD_ASYNC))
+ status->Finish();
+
+
// TIMEIT_END(bge_link_blend_file);
- return true;
+ m_status_map[main_newlib->name] = status;
+ return status;
}
/* Note m_map_*** are all ok and don't need to be freed
@@ -1382,6 +1489,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
removeImportMain(maggie);
#endif
+ delete m_status_map[maggie->name];
+ m_status_map.erase(maggie->name);
+
free_main(maggie);
return true;