diff options
author | Kent Mein <mein@cs.umn.edu> | 2007-09-17 19:32:10 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2007-09-17 19:32:10 +0400 |
commit | ed47851517b9048829aec4c5a3025cdb482715dd (patch) | |
tree | 5ac5f81c1b2c2eebc26766bfc3cde5d8fd6ed058 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | 063fbdc2a46d46e537c602cc0bd418e1f025e61f (diff) |
Updated calls to insert_vert_ipo to be
insert_vert_icu since insert_vert_ipo no longer exists.
Kent
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 3331d3ff0c4..7ede82f8cce 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -796,7 +796,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.x(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -805,7 +805,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.y(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -815,7 +815,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.z(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -824,7 +824,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[0]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -834,7 +834,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[1]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -844,7 +844,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[2]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); |