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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-10 15:52:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-10 15:52:00 +0300
commit87b974caa1e2b780c8031d67a42488039036c489 (patch)
tree6776b8d35f25b2c458f90e0ba4cfa497782ebc30 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parentae2033aca2047afbfe0bf449bcd01b5b79a124b8 (diff)
Cleanup/Refactor: pass Main pointer to all ID copy functions.
Also allows us to get rid of a few _copy_ex() versions...
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index b97d0b2a85d..08b569fa4c2 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1425,7 +1425,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene,
#ifdef DEBUG
printf("Mesh has a user \"%s\"\n", name);
#endif
- me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me);
+ me = (ID*)BKE_mesh_copy(from_maggie, (Mesh*)me);
id_us_min(me);
}
BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */
@@ -1447,12 +1447,12 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene,
/* if its tagged its a replaced material */
if (mat_old && (mat_old->id.tag & LIB_TAG_DOIT) == 0) {
Material *mat_old = mesh->mat[i];
- Material *mat_new = BKE_material_copy(mat_old);
+ Material *mat_new = BKE_material_copy(from_maggie, mat_old);
mat_new->id.tag |= LIB_TAG_DOIT;
id_us_min(&mat_old->id);
- BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex
+ BLI_remlink(&from_maggie->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex
BLI_addtail(&maggie->mat, mat_new);
mesh->mat[i] = mat_new;