diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 72a953247d5..ee60d2c5bc5 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -537,7 +537,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh( RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh) { - if(for_blendermesh) { /* dynamically loaded meshes we dont want to keep lookups for */ + if(for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */ m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh); } m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh)); @@ -859,7 +859,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1); if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1); - // Handles are corrected at the end, testhandles_ipocurve isnt needed yet + // Handles are corrected at the end, testhandles_ipocurve isn't needed yet #endif } } @@ -953,7 +953,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha Main *main_tmp= NULL; /* created only for linking, then freed */ LinkNode *names = NULL; int idcode= BKE_idcode_from_name(group); - short flag= 0; /* dont need any special options */ + short flag= 0; /* don't need any special options */ ReportList reports; static char err_local[255]; @@ -1059,7 +1059,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene); scene_merge->MergeScene(other); - // RemoveScene(other); // Dont run this, it frees the entire scene converter data, just delete the scene + // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene delete other; } @@ -1078,7 +1078,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha return true; } -/* Note m_map_*** are all ok and dont need to be freed +/* Note m_map_*** are all ok and don't need to be freed * most are temp and NewRemoveObject frees m_map_gameobject_to_blender */ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie) { @@ -1231,7 +1231,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie) #endif - /* Worlds dont reference original blender data so we need to make a set from them */ + /* Worlds don't reference original blender data so we need to make a set from them */ typedef std::set<KX_WorldInfo*> KX_WorldInfoSet; KX_WorldInfoSet worldset; for (int scene_idx=0;scene_idx<numScenes;scene_idx++) |