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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:42:03 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:42:03 +0300
commit822e51bd2d663f82d360d474192718660cc9a35c (patch)
tree524fb7a0d13fd702bce374a876a714f894ffcf68 /source/gameengine/Converter/KX_BlenderSceneConverter.h
parentce7a21047f50c0e26ce55134ba434543c247d894 (diff)
BGE memleak fixed: mesh/material not deleted when switching scene
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index a897922d51b..8ac5386d442 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -51,10 +51,13 @@ struct SpaceIpo;
class KX_BlenderSceneConverter : public KX_ISceneConverter
{
- vector<KX_WorldInfo*> m_worldinfos;
- vector<RAS_IPolyMaterial*> m_polymaterials;
- vector<RAS_MeshObject*> m_meshobjects;
- vector<BL_Material *> m_materials;
+ // Use vector of pairs to allow removal of entities between scene switch
+ vector<pair<KX_Scene*,KX_WorldInfo*> > m_worldinfos;
+ vector<pair<KX_Scene*,RAS_IPolyMaterial*> > m_polymaterials;
+ vector<pair<KX_Scene*,RAS_MeshObject*> > m_meshobjects;
+ vector<pair<KX_Scene*,BL_Material *> > m_materials;
+ // Should also have a list of collision shapes.
+ // For the time being this is held in KX_Scene::m_shapes
GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender;
GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject;
@@ -72,6 +75,7 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
STR_String m_newfilename;
class KX_KetsjiEngine* m_ketsjiEngine;
+ class KX_Scene* m_currentScene; // Scene being converted
bool m_alwaysUseExpandFraming;
bool m_usemat;
@@ -99,6 +103,7 @@ public:
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas
);
+ virtual void RemoveScene(class KX_Scene *scene);
void SetNewFileName(const STR_String& filename);
bool TryAndLoadNewFile();
@@ -106,6 +111,7 @@ public:
void SetAlwaysUseExpandFraming(bool to_what);
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
+ void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
struct Object *FindBlenderObject(KX_GameObject *for_gameobject);