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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/KX_BlenderSceneConverter.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h21
1 files changed, 17 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 971b45fc786..2317e952a0a 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -45,13 +45,17 @@ class BL_Material;
struct IpoCurve;
struct Main;
struct SpaceIpo;
+struct Scene;
class KX_BlenderSceneConverter : public KX_ISceneConverter
{
- vector<KX_WorldInfo*> m_worldinfos;
- vector<RAS_IPolyMaterial*> m_polymaterials;
- vector<RAS_MeshObject*> m_meshobjects;
- vector<BL_Material *> m_materials;
+ // Use vector of pairs to allow removal of entities between scene switch
+ vector<pair<KX_Scene*,KX_WorldInfo*> > m_worldinfos;
+ vector<pair<KX_Scene*,RAS_IPolyMaterial*> > m_polymaterials;
+ vector<pair<KX_Scene*,RAS_MeshObject*> > m_meshobjects;
+ vector<pair<KX_Scene*,BL_Material *> > m_materials;
+ // Should also have a list of collision shapes.
+ // For the time being this is held in KX_Scene::m_shapes
GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender;
GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject;
@@ -69,8 +73,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
STR_String m_newfilename;
class KX_KetsjiEngine* m_ketsjiEngine;
+ class KX_Scene* m_currentScene; // Scene being converted
bool m_alwaysUseExpandFraming;
bool m_usemat;
+ bool m_useglslmat;
void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo);
// struct Ipo* findIpoForName(char* objName);
@@ -96,6 +102,7 @@ public:
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas
);
+ virtual void RemoveScene(class KX_Scene *scene);
void SetNewFileName(const STR_String& filename);
bool TryAndLoadNewFile();
@@ -103,6 +110,7 @@ public:
void SetAlwaysUseExpandFraming(bool to_what);
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
+ void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
struct Object *FindBlenderObject(KX_GameObject *for_gameobject);
@@ -140,6 +148,11 @@ public:
virtual void SetMaterials(bool val);
virtual bool GetMaterials();
+ // use blender glsl materials
+ virtual void SetGLSLMaterials(bool val);
+ virtual bool GetGLSLMaterials();
+
+ struct Scene* GetBlenderSceneForName(const STR_String& name);
};
#endif //__KX_BLENDERSCENECONVERTER_H