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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/KX_BlenderSceneConverter.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index 971b45fc786..2317e952a0a 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -45,13 +45,17 @@ class BL_Material; struct IpoCurve; struct Main; struct SpaceIpo; +struct Scene; class KX_BlenderSceneConverter : public KX_ISceneConverter { - vector<KX_WorldInfo*> m_worldinfos; - vector<RAS_IPolyMaterial*> m_polymaterials; - vector<RAS_MeshObject*> m_meshobjects; - vector<BL_Material *> m_materials; + // Use vector of pairs to allow removal of entities between scene switch + vector<pair<KX_Scene*,KX_WorldInfo*> > m_worldinfos; + vector<pair<KX_Scene*,RAS_IPolyMaterial*> > m_polymaterials; + vector<pair<KX_Scene*,RAS_MeshObject*> > m_meshobjects; + vector<pair<KX_Scene*,BL_Material *> > m_materials; + // Should also have a list of collision shapes. + // For the time being this is held in KX_Scene::m_shapes GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender; GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; @@ -69,8 +73,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter STR_String m_newfilename; class KX_KetsjiEngine* m_ketsjiEngine; + class KX_Scene* m_currentScene; // Scene being converted bool m_alwaysUseExpandFraming; bool m_usemat; + bool m_useglslmat; void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo); // struct Ipo* findIpoForName(char* objName); @@ -96,6 +102,7 @@ public: class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas ); + virtual void RemoveScene(class KX_Scene *scene); void SetNewFileName(const STR_String& filename); bool TryAndLoadNewFile(); @@ -103,6 +110,7 @@ public: void SetAlwaysUseExpandFraming(bool to_what); void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject); + void UnregisterGameObject(KX_GameObject *gameobject); KX_GameObject *FindGameObject(struct Object *for_blenderobject); struct Object *FindBlenderObject(KX_GameObject *for_gameobject); @@ -140,6 +148,11 @@ public: virtual void SetMaterials(bool val); virtual bool GetMaterials(); + // use blender glsl materials + virtual void SetGLSLMaterials(bool val); + virtual bool GetGLSLMaterials(); + + struct Scene* GetBlenderSceneForName(const STR_String& name); }; #endif //__KX_BLENDERSCENECONVERTER_H |