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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
commit | cb12337363032e59967b4935e10e8d996f297ca1 (patch) | |
tree | 6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/KX_BlenderSceneConverter.h | |
parent | 4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff) |
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index 741b3ea8757..2340e44d288 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -35,7 +35,7 @@ #define __KX_BLENDERSCENECONVERTER_H #include "KX_HashedPtr.h" -#include "GEN_Map.h" +#include "CTR_Map.h" #include <stdio.h> #include "KX_ISceneConverter.h" @@ -61,12 +61,12 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter // Should also have a list of collision shapes. // For the time being this is held in KX_Scene::m_shapes - GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */ - GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */ - GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */ - GEN_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */ + CTR_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */ + CTR_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */ + CTR_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */ + CTR_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */ - GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList; + CTR_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList; Main* m_maggie; vector<struct Main*> m_DynamicMaggie; |