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authorCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
commitbc093b4cc485757cd07875a9b5576cbb2567696f (patch)
treea054ba0c70f2645845a261d4fe9b899f8b36986e /source/gameengine/Converter/KX_BlenderSceneConverter.h
parent77d79ffb5d1c4d214f2aa8decfe8e5a53138369a (diff)
parente7c53e20a18573e05970beb93184fc32b88c98c9 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h16
1 files changed, 4 insertions, 12 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 50ce8d61336..7b5351344ae 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -56,14 +56,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
// Should also have a list of collision shapes.
// For the time being this is held in KX_Scene::m_shapes
- GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender;
- GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject;
-
- GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh;
-// GEN_Map<CHashedPtr,DT_ShapeHandle> m_map_gamemesh_to_sumoshape;
-
- GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator;
- GEN_Map<CHashedPtr,SCA_IController*> m_map_blender_to_gamecontroller;
+ GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */
+ GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */
+ GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */
+ GEN_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */
GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList;
@@ -107,14 +103,10 @@ public:
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
- struct Object *FindBlenderObject(KX_GameObject *for_gameobject);
void RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh);
RAS_MeshObject *FindGameMesh(struct Mesh *for_blendermesh/*, unsigned int onlayer*/);
-// void RegisterSumoShape(DT_ShapeHandle shape, RAS_MeshObject *for_gamemesh);
-// DT_ShapeHandle FindSumoShape(RAS_MeshObject *for_gamemesh);
-
void RegisterPolyMaterial(RAS_IPolyMaterial *polymat);
void RegisterBlenderMaterial(BL_Material *mat);