diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
commit | 92379ec21f78ba7a7f7354d3039ef300c0bb2cb4 (patch) | |
tree | 3fd43168fe1267d6d654cd5acddf812cda158c64 /source/gameengine/Converter/KX_BlenderSceneConverter.h | |
parent | 3c9a11f24ed9bd131e049e98e86aaee1bcaeb53a (diff) |
contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index c4447c53930..a897922d51b 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -76,7 +76,7 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter bool m_usemat; void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo); - struct Ipo* findIpoForName(char* objName); +// struct Ipo* findIpoForName(char* objName); public: KX_BlenderSceneConverter( @@ -132,6 +132,9 @@ public: virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo); + ///this is for reseting the position,rotation and scale of the gameobjet that is not dynamic + virtual void resetNoneDynamicObjectToIpo(); + ///this generates ipo curves for position, rotation, allowing to use game physics in animation virtual void WritePhysicsObjectToAnimationIpo(int frameNumber); virtual void TestHandlesPhysicsObjectToAnimationIpo(); |