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author | Campbell Barton <ideasman42@gmail.com> | 2009-08-07 08:41:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-07 08:41:15 +0400 |
commit | bc093b4cc485757cd07875a9b5576cbb2567696f (patch) | |
tree | a054ba0c70f2645845a261d4fe9b899f8b36986e /source/gameengine/Converter/KX_BlenderSceneConverter.h | |
parent | 77d79ffb5d1c4d214f2aa8decfe8e5a53138369a (diff) | |
parent | e7c53e20a18573e05970beb93184fc32b88c98c9 (diff) |
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index 50ce8d61336..7b5351344ae 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -56,14 +56,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter // Should also have a list of collision shapes. // For the time being this is held in KX_Scene::m_shapes - GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender; - GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; - - GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; -// GEN_Map<CHashedPtr,DT_ShapeHandle> m_map_gamemesh_to_sumoshape; - - GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; - GEN_Map<CHashedPtr,SCA_IController*> m_map_blender_to_gamecontroller; + GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */ + GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */ + GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */ + GEN_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */ GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList; @@ -107,14 +103,10 @@ public: void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject); void UnregisterGameObject(KX_GameObject *gameobject); KX_GameObject *FindGameObject(struct Object *for_blenderobject); - struct Object *FindBlenderObject(KX_GameObject *for_gameobject); void RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh); RAS_MeshObject *FindGameMesh(struct Mesh *for_blendermesh/*, unsigned int onlayer*/); -// void RegisterSumoShape(DT_ShapeHandle shape, RAS_MeshObject *for_gamemesh); -// DT_ShapeHandle FindSumoShape(RAS_MeshObject *for_gamemesh); - void RegisterPolyMaterial(RAS_IPolyMaterial *polymat); void RegisterBlenderMaterial(BL_Material *mat); |