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author | Campbell Barton <ideasman42@gmail.com> | 2008-09-12 06:15:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-09-12 06:15:16 +0400 |
commit | 0dea748e01dab697d2f8ac245bbd5e925cd732ce (patch) | |
tree | 4699d5a262f3ff2a78643fd35243f0225b9397b3 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 75841bc97f82836e7af5524b79220b984da3b4f8 (diff) |
save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf
Use this in YoFrankie to save keyboard layout and graphics quality settings.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 3142f7652de..799506aecaa 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -876,6 +876,16 @@ void BL_ConvertActuators(char* maggiename, mode = KX_GameActuator::KX_GAME_QUIT; break; } + case ACT_GAME_SAVECFG: + { + mode = KX_GameActuator::KX_GAME_SAVECFG; + break; + } + case ACT_GAME_LOADCFG: + { + mode = KX_GameActuator::KX_GAME_LOADCFG; + break; + } default: ; /* flag error */ } |