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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
commit1231a2171adf1f5ce596eb12a018978bb6a39695 (patch)
tree6684f90584bb147b13264bf523ae9cebff974bb8 /source/gameengine/Converter/KX_ConvertActuators.cpp
parentf9ae102afd4a6dd03a028127c2e2b4f99ae8cf57 (diff)
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index a50c072914d..ea26c55a44e 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -944,7 +944,7 @@ void BL_ConvertActuators(char* maggiename,
}
tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
- _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
+ _2dfilter->float_arg,_2dfilter->int_arg,_2dfilter->texture_flag,ketsjiEngine->GetRasterizer(),rendertools);
if (_2dfilter->text)
{