diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-23 01:49:48 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-23 01:49:48 +0400 |
commit | 18c954e95ba8181a67a6e67246d5f507246db007 (patch) | |
tree | 606dd95c78cbf360a778346f3bb938feadea863c /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 2875cc9cc68b9e57e7525d490fd8d57a3eba8653 (diff) |
BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index e8be8de95ed..78791c53d7c 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -210,10 +210,12 @@ void BL_ConvertActuators(char* maggiename, if (blenderobject->type==OB_MESH){ bActionActuator* actact = (bActionActuator*) bact->data; STR_String propname = (actact->name ? actact->name : ""); + STR_String propframe = (actact->frameProp ? actact->frameProp : ""); BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator( gameobj, propname, + propframe, actact->sta, actact->end, actact->act, |