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authorAndrea Weikert <elubie@gmx.net>2008-09-14 20:22:03 +0400
committerAndrea Weikert <elubie@gmx.net>2008-09-14 20:22:03 +0400
commit2eb8eb4e7eedece1f3233aa0d9889993c8575d3e (patch)
treeba95279ceb56d4e76c6e3560c42484d7d6e45b0e /source/gameengine/Converter/KX_ConvertActuators.cpp
parent6977816ff3a1777906bb5f8f16d2bad3f983dc2c (diff)
Bugfix: avoid crash with too long pathname.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 799506aecaa..e8be8de95ed 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -74,6 +74,8 @@
#include "BKE_text.h"
#include "BLI_blenlib.h"
+#define FILE_MAX 240 // repeated here to avoid dependency from BKE_utildefines.h
+
#include "KX_NetworkMessageActuator.h"
#ifdef WIN32
@@ -362,7 +364,7 @@ void BL_ConvertActuators(char* maggiename,
if (soundact->sound) {
/* Need to convert the samplename into absolute path
* before checking if its loaded */
- char fullpath[sizeof(soundact->sound->name)];
+ char fullpath[FILE_MAX];
/* dont modify soundact->sound->name, only change a copy */
BLI_strncpy(fullpath, soundact->sound->name, sizeof(fullpath));