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authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
commit509ca83ef1d10fab4903981714cfab3719280e04 (patch)
tree0b065c5d22bb511a148db43ba260e98195f5c155 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff)
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 4f152acc918..3a6122e6608 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -661,7 +661,8 @@ void BL_ConvertActuators(char* maggiename,
{
KX_SCA_DynamicActuator* tmpdynact
= new KX_SCA_DynamicActuator(gameobj,
- editobact->dyn_operation
+ editobact->dyn_operation,
+ editobact->mass
);
baseact = tmpdynact;
}