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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
commit | 509ca83ef1d10fab4903981714cfab3719280e04 (patch) | |
tree | 0b065c5d22bb511a148db43ba260e98195f5c155 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff) |
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 4f152acc918..3a6122e6608 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -661,7 +661,8 @@ void BL_ConvertActuators(char* maggiename, { KX_SCA_DynamicActuator* tmpdynact = new KX_SCA_DynamicActuator(gameobj, - editobact->dyn_operation + editobact->dyn_operation, + editobact->mass ); baseact = tmpdynact; } |