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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
commita49c9c458aac2a738c3cf90860fb6e942747617e (patch)
tree98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff)
improvement of 2d-filter custom shader,
some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 1f87e9d9ac7..9aed5b1d510 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -1000,7 +1000,7 @@ void BL_ConvertActuators(char* maggiename,
}
tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
- _2dfilter->float_arg,_2dfilter->int_arg,_2dfilter->texture_flag,ketsjiEngine->GetRasterizer(),rendertools);
+ _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
if (_2dfilter->text)
{