Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
commitdd918da8de8b885d90420dc86351a4996dbd6ea6 (patch)
tree71941227e76d9fd815b451c07a4f6a610720c6db /source/gameengine/Converter/KX_ConvertActuators.cpp
parente9ca43521f99c6b9baf6d9278f85323086fcade2 (diff)
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index ea812a71fdd..b6fc7f1dbba 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -638,7 +638,10 @@ void BL_ConvertActuators(char* maggiename,
= new KX_SCA_ReplaceMeshActuator(
gameobj,
tmpmesh,
- scene
+ scene,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_NOGFX)==0,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_PHYS)!=0
+
);
baseact = tmpreplaceact;