diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
commit | 1483fafd1372a3d3e025d08634e798adb7da512f (patch) | |
tree | 9191765749e29866339f4c31d892603f5f8b334d /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | c995c605f640d8d688e6e58e0fe247ca83f91696 (diff) | |
parent | 222fe6b1a5d49f67177cbb762f55a0e482145f5d (diff) |
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 91a39bd7686..1cb16acf148 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -88,6 +88,7 @@ #include "DNA_packedFile_types.h" #include "BL_ActionActuator.h" #include "BL_ShapeActionActuator.h" +#include "BL_ArmatureActuator.h" /* end of blender include block */ #include "BL_BlenderDataConversion.h" @@ -1021,6 +1022,15 @@ void BL_ConvertActuators(char* maggiename, break; } + case ACT_ARMATURE: + { + bArmatureActuator* armAct = (bArmatureActuator*) bact->data; + KX_GameObject *tmpgob = converter->FindGameObject(armAct->target); + KX_GameObject *subgob = converter->FindGameObject(armAct->subtarget); + BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(gameobj, armAct->type, armAct->posechannel, armAct->constraint, tmpgob, subgob, armAct->weight); + baseact = tmparmact; + break; + } default: ; /* generate some error */ } |