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authorBenoit Bolsee <benoit.bolsee@online.be>2009-09-25 01:22:24 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-09-25 01:22:24 +0400
commit1483fafd1372a3d3e025d08634e798adb7da512f (patch)
tree9191765749e29866339f4c31d892603f5f8b334d /source/gameengine/Converter/KX_ConvertActuators.cpp
parentc995c605f640d8d688e6e58e0fe247ca83f91696 (diff)
parent222fe6b1a5d49f67177cbb762f55a0e482145f5d (diff)
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 91a39bd7686..1cb16acf148 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -88,6 +88,7 @@
#include "DNA_packedFile_types.h"
#include "BL_ActionActuator.h"
#include "BL_ShapeActionActuator.h"
+#include "BL_ArmatureActuator.h"
/* end of blender include block */
#include "BL_BlenderDataConversion.h"
@@ -1021,6 +1022,15 @@ void BL_ConvertActuators(char* maggiename,
break;
}
+ case ACT_ARMATURE:
+ {
+ bArmatureActuator* armAct = (bArmatureActuator*) bact->data;
+ KX_GameObject *tmpgob = converter->FindGameObject(armAct->target);
+ KX_GameObject *subgob = converter->FindGameObject(armAct->subtarget);
+ BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(gameobj, armAct->type, armAct->posechannel, armAct->constraint, tmpgob, subgob, armAct->weight);
+ baseact = tmparmact;
+ break;
+ }
default:
; /* generate some error */
}