diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-25 18:09:15 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-25 18:09:15 +0400 |
commit | c353af4d3a1ce51125b81f023c8725855906601e (patch) | |
tree | e963d26a92a22fca39f4cee7939d3312d8d76371 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 7ba2389932dd54468b0e8ded17bea9e272c92304 (diff) |
BGE patch 15044 approved: Edit Object Dynamics Actuator.
Add enable/disable dynamics actuator under the "Edit Object" category.
The Enable/disable rigid body option is also availale but not implemented.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index f0b549594f2..a50c072914d 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -62,6 +62,7 @@ #include "KX_SCA_EndObjectActuator.h" #include "KX_SCA_ReplaceMeshActuator.h" #include "KX_ParentActuator.h" +#include "KX_SCA_DynamicActuator.h" #include "KX_Scene.h" #include "KX_KetsjiEngine.h" @@ -602,6 +603,15 @@ void BL_ConvertActuators(char* maggiename, blenderobject->upflag ); baseact = tmptrackact; + break; + } + case ACT_EDOB_DYNAMICS: + { + KX_SCA_DynamicActuator* tmpdynact + = new KX_SCA_DynamicActuator(gameobj, + editobact->dyn_operation + ); + baseact = tmpdynact; } } break; |