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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-25 18:09:15 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-25 18:09:15 +0400
commitc353af4d3a1ce51125b81f023c8725855906601e (patch)
treee963d26a92a22fca39f4cee7939d3312d8d76371 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent7ba2389932dd54468b0e8ded17bea9e272c92304 (diff)
BGE patch 15044 approved: Edit Object Dynamics Actuator.
Add enable/disable dynamics actuator under the "Edit Object" category. The Enable/disable rigid body option is also availale but not implemented.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index f0b549594f2..a50c072914d 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -62,6 +62,7 @@
#include "KX_SCA_EndObjectActuator.h"
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
+#include "KX_SCA_DynamicActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -602,6 +603,15 @@ void BL_ConvertActuators(char* maggiename,
blenderobject->upflag
);
baseact = tmptrackact;
+ break;
+ }
+ case ACT_EDOB_DYNAMICS:
+ {
+ KX_SCA_DynamicActuator* tmpdynact
+ = new KX_SCA_DynamicActuator(gameobj,
+ editobact->dyn_operation
+ );
+ baseact = tmpdynact;
}
}
break;