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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:32:00 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:32:00 +0400 |
commit | 196d30e0046088820e240642e318e051e2e69fbc (patch) | |
tree | 698f2542102463723ac4d8958b9b7b23fdfea46d /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 9afae77fedb8a84f4d305ebce81b0cc509a2183b (diff) |
BGE: The Action Actuator can now make use of additive blending.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 5b528972e00..27989983326 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -225,6 +225,7 @@ void BL_ConvertActuators(const char* maggiename, actact->end, actact->act, actact->type, // + 1, because Blender starts to count at zero, + actact->blend_mode, actact->blendin, actact->priority, actact->layer, |