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authorDalai Felinto <dfelinto@gmail.com>2012-03-03 06:47:01 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-03-03 06:47:01 +0400
commit1f928833f3677fa47a10099205c9f7ffa9adfadb (patch)
tree85b6fb8af88d7d459830e7b3fb51f6b84e74cf50 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent95bba22af075148f9cbdb5a9b1ef41aeff1f560f (diff)
option for the Armature Actuator to change the influence of a bone constraint.
Also adds DampedTrackTo to the list of supported constraints in the BGE Test file: http://www.pasteall.org/blend/11715 Patch developed as part of a project to NF-UBC Nereus Program. Development time 'sponsored' by the project. www.nereusprogram.org
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index e577a5e5f99..135a3b20d96 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -1060,7 +1060,7 @@ void BL_ConvertActuators(const char* maggiename,
bArmatureActuator* armAct = (bArmatureActuator*) bact->data;
KX_GameObject *tmpgob = converter->FindGameObject(armAct->target);
KX_GameObject *subgob = converter->FindGameObject(armAct->subtarget);
- BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(gameobj, armAct->type, armAct->posechannel, armAct->constraint, tmpgob, subgob, armAct->weight);
+ BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(gameobj, armAct->type, armAct->posechannel, armAct->constraint, tmpgob, subgob, armAct->weight, armAct->influence);
baseact = tmparmact;
break;
}