diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-06-23 13:27:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-06-23 13:27:56 +0400 |
commit | 2023db70a88c9c5ae7b38eccfee54b6f35780b5f (patch) | |
tree | 59f071e5f75e12f344567665ecc0370a0b091eb9 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 9c2aa3d0ffb93881bf1e2763ab28893533f02bd7 (diff) |
cmake option to build without an audio library.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 7da474241a0..51e0449a32e 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -43,7 +43,11 @@ #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + // Actuators //SCA logiclibrary native logicbricks #include "SCA_PropertyActuator.h" |