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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
commit | 8e85491ab7f4d2e156910eceb87ca4023d42c95a (patch) | |
tree | 550ce54c91d51dd9dc8de8d87be6d168359079c9 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | e67edaf6ac3f36975ebf305c091b2dd7aaad3b31 (diff) |
BGE Animations: Adding a layer option to Action actuators.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index b8e19c9187a..7bd51fef9f0 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -205,6 +205,7 @@ void BL_ConvertActuators(char* maggiename, actact->type, // + 1, because Blender starts to count at zero, actact->blendin, actact->priority, + actact->layer, actact->end_reset, actact->stridelength // Ketsji at 1, because zero is reserved for "NoDef" |