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authorJoerg Mueller <nexyon@gmail.com>2011-06-14 16:06:21 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-06-14 16:06:21 +0400
commit8ff0c2e10720bd6e583a6b133b75e7bdff27a5f8 (patch)
tree9c7e15d27d1b53af6ee9f428c9db7d855f013807 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent7272bb643c379986c7332a994ce9e576d3b8a748 (diff)
parent23e2bfed239256994a6daf2ca5a08298e7029681 (diff)
Merge with trunk r37475.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 7bd51fef9f0..1a8368a12fa 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -77,6 +77,7 @@
/* This little block needed for linking to Blender... */
#include "BKE_text.h"
#include "BLI_blenlib.h"
+#include "BLI_math_base.h"
#define FILE_MAX 240 // repeated here to avoid dependency from BKE_utildefines.h
@@ -283,7 +284,8 @@ void BL_ConvertActuators(char* maggiename,
camact->height,
camact->min,
camact->max,
- camact->axis=='x');
+ camact->axis=='x',
+ camact->damping);
baseact = tmpcamact;
}
break;
@@ -394,7 +396,7 @@ void BL_ConvertActuators(char* maggiename,
new KX_SoundActuator(gameobj,
snd_sound,
soundact->volume,
- (float)(exp((soundact->pitch / 12.0) * log(2.0))),
+ (float)(exp((soundact->pitch / 12.0) * M_LN2)),
is3d,
settings,
soundActuatorType);