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author | Dalai Felinto <dfelinto@gmail.com> | 2011-06-13 21:08:33 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-06-13 21:08:33 +0400 |
commit | a2dda7c74d74770aeceb37924a1ef8e0d90ae57b (patch) | |
tree | dfd626cd66926c0661e4b704db1f81b76c016b9f /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 0af94b45e4220b213df3d344c71abc47abdd4612 (diff) |
BGE Patch: [#27425] Allow to change the damping of the camera actuator
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original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"
The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).
This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
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epydocs (rst) updated too
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 87d6c619229..7da474241a0 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -287,7 +287,8 @@ void BL_ConvertActuators(char* maggiename, camact->height, camact->min, camact->max, - camact->axis=='x'); + camact->axis=='x', + camact->damping); baseact = tmpcamact; } break; |