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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
commitf5f25b81e8963aeba0a4c09f09358de070e0f927 (patch)
treec7fd6345d3a372845a0621e90087f88c90e4b8b8 /source/gameengine/Converter/KX_ConvertActuators.cpp
parent245c94a75e60c2c0b58c1f39d189258e2e424e29 (diff)
style cleanup:
also fix for building ghost test and fix double free in one of the tests
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 07680297b7d..28e34769ab8 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -860,7 +860,7 @@ void BL_ConvertActuators(const char* maggiename,
float paraArg1 = 0.0;
float paraArg2 = 0.0;
- switch (randAct->distribution) {
+ switch (randAct->distribution) {
case ACT_RANDOM_BOOL_CONST:
modeArg = SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST;
paraArg1 = (float) randAct->int_arg_1;