diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
commit | 782f0b63829a2c257a6e2942c49882f7fe04c33c (patch) | |
tree | b7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff) |
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face.
Given that Blender takes -Y as the default forward orientation, the current
functionality doesn't let a camera to track an actor from behind.
This patch allows for -X and -Y axis tracking. This way a camera over the
shoulders of a character is possible (without resorting to rotate the
mesh/armature original orientation.
- patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index f4b173763d3..be14400f33a 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -300,7 +300,7 @@ void BL_ConvertActuators(const char* maggiename, camact->height, camact->min, camact->max, - camact->axis=='x', + camact->axis, camact->damping); baseact = tmpcamact; } |