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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Converter/KX_ConvertActuators.cpp
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp42
1 files changed, 19 insertions, 23 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 135a3b20d96..04342717555 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -106,8 +106,8 @@
#include "BL_BlenderDataConversion.h"
/**
-KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set
-*/
+ * KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set
+ */
#define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
@@ -310,30 +310,26 @@ void BL_ConvertActuators(const char* maggiename,
{
bMessageActuator *msgAct = (bMessageActuator *) bact->data;
- /**
- * Get the name of the properties that objects must own that
- * we're sending to, if present
- */
+ /* Get the name of the properties that objects must own that
+ * we're sending to, if present
+ */
STR_String toPropName = (msgAct->toPropName
? (char*) msgAct->toPropName
: "");
- /**
- * Get the Message Subject to send.
- */
+ /* Get the Message Subject to send.
+ */
STR_String subject = (msgAct->subject
? (char*) msgAct->subject
: "");
- /**
- * Get the bodyType
- */
+ /* Get the bodyType
+ */
int bodyType = msgAct->bodyType;
- /**
- * Get the body (text message or property name whose value
- * we'll be sending, might be empty
- */
+ /* Get the body (text message or property name whose value
+ * we'll be sending, might be empty
+ */
STR_String body = (msgAct->body
? (char*) msgAct->body
: "");
@@ -451,13 +447,13 @@ void BL_ConvertActuators(const char* maggiename,
SCA_IObject* destinationObj = NULL;
/*
- here the destinationobject is searched. problem with multiple scenes: other scenes
- have not been converted yet, so the destobj will not be found, so the prop will
- not be copied.
- possible solutions:
- - convert everything when possible and not realtime only when needed.
- - let the object-with-property report itself to the act when converted
- */
+ * here the destinationobject is searched. problem with multiple scenes: other scenes
+ * have not been converted yet, so the destobj will not be found, so the prop will
+ * not be copied.
+ * possible solutions:
+ * - convert everything when possible and not realtime only when needed.
+ * - let the object-with-property report itself to the act when converted
+ */
if (propact->ob)
destinationObj = converter->FindGameObject(propact->ob);