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author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
commit | d1ee195260c3676eb822a0025167ea8a785ccfa5 (patch) | |
tree | ff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff) |
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE.
Reviewers: lordloki, campbellbarton, moguri
Reviewed By: lordloki, moguri
Subscribers: lordloki, Genome36
Projects: #game_engine
Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 3b36e094a75..c6c36c26728 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -806,6 +806,12 @@ void BL_ConvertActuators(const char* maggiename, mode = KX_GameActuator::KX_GAME_LOADCFG; break; } + case ACT_GAME_SCREENSHOT: + { + mode = KX_GameActuator::KX_GAME_SCREENSHOT; + filename = gameact->filename; + break; + } default: ; /* flag error */ } |