diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index ea2b85f8c5e..24d321730eb 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -136,7 +136,7 @@ void BL_ConvertActuators(const char* maggiename, } gameobj->ReserveActuator(actcount); bact = (bActuator*) blenderobject->actuators.first; - while(bact) + while (bact) { STR_String uniquename = bact->name; STR_String& objectname = gameobj->GetName(); @@ -358,7 +358,7 @@ void BL_ConvertActuators(const char* maggiename, KX_SoundActuator::KX_SOUNDACT_TYPE soundActuatorType = KX_SoundActuator::KX_SOUNDACT_NODEF; - switch(soundact->type) { + switch (soundact->type) { case ACT_SND_PLAY_STOP_SOUND: soundActuatorType = KX_SoundActuator::KX_SOUNDACT_PLAYSTOP; break; @@ -946,8 +946,7 @@ void BL_ConvertActuators(const char* maggiename, SCA_2DFilterActuator *tmp = NULL; RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode; - switch(_2dfilter->type) - { + switch (_2dfilter->type) { case ACT_2DFILTER_MOTIONBLUR: filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR; break; @@ -1026,8 +1025,7 @@ void BL_ConvertActuators(const char* maggiename, bool ghost = true; KX_GameObject *tmpgob = NULL; - switch(parAct->type) - { + switch (parAct->type) { case ACT_PARENT_SET: mode = KX_ParentActuator::KX_PARENT_SET; tmpgob = converter->FindGameObject(parAct->ob); @@ -1081,8 +1079,7 @@ void BL_ConvertActuators(const char* maggiename, KX_GameObject *targetob = converter->FindGameObject(stAct->target); int mode = KX_SteeringActuator::KX_STEERING_NODEF; - switch(stAct->type) - { + switch (stAct->type) { case ACT_STEERING_SEEK: mode = KX_SteeringActuator::KX_STEERING_SEEK; break; |