diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Converter/KX_ConvertActuators.cpp | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 04342717555..af7875e0b4f 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -396,7 +396,7 @@ void BL_ConvertActuators(const char* maggiename, settings.reference_distance = soundact->sound3D.reference_distance; settings.rolloff_factor = soundact->sound3D.rolloff_factor; - if(!sound) + if (!sound) { std::cout << "WARNING: Sound actuator \"" << bact->name << "\" from object \"" << blenderobject->id.name+2 << @@ -407,12 +407,12 @@ void BL_ConvertActuators(const char* maggiename, snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle); // if sound shall be 3D but isn't mono, we have to make it mono! - if(is3d) + if (is3d) { try { AUD_Reference<AUD_IReader> reader = snd_sound->createReader(); - if(reader->getSpecs().channels != AUD_CHANNELS_MONO) + if (reader->getSpecs().channels != AUD_CHANNELS_MONO) { AUD_DeviceSpecs specs; specs.channels = AUD_CHANNELS_MONO; |