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authorCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
commit97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch)
tree48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/KX_ConvertActuators.h
parenta580c891a7911c46a8d57703858904ca25f29c1a (diff)
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.h')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index b7c890458cc..596c8cab936 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -43,6 +43,4 @@ void BL_ConvertActuators(const char* maggiename,
class RAS_IRenderTools* rendertools,
class KX_BlenderSceneConverter* converter);
-
-#endif //__KX_CONVERTACTUATORS_H__
-
+#endif /* __KX_CONVERTACTUATORS_H__ */