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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/Converter/KX_ConvertControllers.cpp | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertControllers.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertControllers.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index 9ba79e26f7e..503876b13c7 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -228,7 +228,7 @@ void BL_ConvertControllers( else { /* We cant do this because importing runs the script which could end up accessing * internal BGE functions, this is unstable while we're converting the scene. - * This is a pitty because its useful to see errors at startup but cant help it */ + * This is a pity because its useful to see errors at startup but cant help it */ // pyctrl->Import(); } |