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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/Converter/KX_ConvertControllers.cpp
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertControllers.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 9ba79e26f7e..503876b13c7 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -228,7 +228,7 @@ void BL_ConvertControllers(
else {
/* We cant do this because importing runs the script which could end up accessing
* internal BGE functions, this is unstable while we're converting the scene.
- * This is a pitty because its useful to see errors at startup but cant help it */
+ * This is a pity because its useful to see errors at startup but cant help it */
// pyctrl->Import();
}