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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 02:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 02:49:33 +0400
commit8b6f5c171da4d9b165c5ba0628f0302430dbed2b (patch)
tree143760eb8bfb151e6bea7fc5fdaed0fafe221a49 /source/gameengine/Converter/KX_ConvertControllers.h
parent71b3088596feb008e503be6430a30555aaffa586 (diff)
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
- renamed SetPythonDictionary() to SetPyNamespace() - remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertControllers.h')
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 3895ed2c873..2689ad446bd 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -35,9 +35,6 @@ void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
-#ifndef DISABLE_PYTHON
- PyObject* pythondictionary,
-#endif
int activeLayerBitInfo,
bool isInActiveLayer,
class KX_BlenderSceneConverter* converter