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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-06 17:20:05 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-06 17:20:05 +0400 |
commit | fb649d5824ccccca544c905209ba64340dc1bded (patch) | |
tree | ac9894e159f91ffe65c41612779711fbc3525cac /source/gameengine/Converter/KX_ConvertProperties.cpp | |
parent | 51aa207d200d2cef1cdc7f4e90a6a0f7a4b31c8e (diff) |
* cleaning up warnings (mostly windows). A collection of other warning fixes too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertProperties.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertProperties.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index 5e8d6f3cbf0..1c22d2a0600 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -32,26 +32,26 @@ #include <config.h> #endif -/* This little block needed for linking to Blender... */ -#ifdef WIN32 -#include "BLI_winstuff.h" -#endif #include "DNA_object_types.h" #include "DNA_property_types.h" /* end of blender include block */ + #include "Value.h" #include "VectorValue.h" #include "BoolValue.h" #include "StringValue.h" #include "FloatValue.h" #include "KX_GameObject.h" -//#include "ListValue.h" #include "IntValue.h" #include "SCA_TimeEventManager.h" #include "SCA_IScene.h" +/* This little block needed for linking to Blender... */ +#ifdef WIN32 +#include "BLI_winstuff.h" +#endif void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer) { |