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authorCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
commitb8e019d8396ed102323df234df8b1cc6b35712a1 (patch)
tree64f4fdb413336113b8c92198097831941c6fc171 /source/gameengine/Converter/KX_ConvertProperties.h
parent3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16 (diff)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertProperties.h')
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h
index b151b70019d..5bfe202a539 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.h
+++ b/source/gameengine/Converter/KX_ConvertProperties.h
@@ -29,8 +29,8 @@
* \ingroup bgeconv
*/
-#ifndef __KX_CONVERTPROPERTIES
-#define __KX_CONVERTPROPERTIES
+#ifndef __KX_CONVERTPROPERTIES_H__
+#define __KX_CONVERTPROPERTIES_H__
void BL_ConvertProperties(struct Object* object,
class KX_GameObject* gameobj,
@@ -38,5 +38,5 @@ void BL_ConvertProperties(struct Object* object,
class SCA_IScene* scene,
bool isInActiveLayer);
-#endif //__KX_CONVERTPROPERTIES
+#endif //__KX_CONVERTPROPERTIES_H__