diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2008-08-14 05:36:55 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2008-08-14 05:36:55 +0400 |
commit | 860975969364667a262a7d7ca7de20c31e746154 (patch) | |
tree | 77d62c9363e18a3c8347619cdaaca6df832fc0fe /source/gameengine/Converter/KX_ConvertSensors.cpp | |
parent | e0c83d03ba3200c704d82fb1ae175914ef514f44 (diff) | |
parent | d2750f7bda1e5e4e43df330ab49e677105e00d4f (diff) |
Merge with r16081
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 7c9df688d45..5e433bb821b 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -733,9 +733,9 @@ void BL_ConvertSensors(struct Object* blenderobject, gameobj->AddSensor(gamesensor); // only register to manager if it's in an active layer - - if (isInActiveLayer) - gamesensor->RegisterToManager(); + // Make registration dynamic: only when sensor is activated + //if (isInActiveLayer) + // gamesensor->RegisterToManager(); for (int i=0;i<sens->totlinks;i++) |