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authorCampbell Barton <ideasman42@gmail.com>2009-04-07 10:23:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-07 10:23:45 +0400
commit885fa49aa4cd49a552bfe6210e3cb4701c4a5d04 (patch)
treea92028138d51c136190dceaaaf600a58246c823c /source/gameengine/Converter/KX_ConvertSensors.cpp
parent816a9f3acb47f97d5bf92ae7ae8803e31f4a9f0a (diff)
BGE Joystick Sensor
- Raised limit of 2 axis to 4 axis pairs (4==8 joysticks axis pairs) - Added a new Joystick Sensor type "Single Axis", so you can detect horizontal or vertical movement, rather then just Up/Down/Left/Right - added Python attribute "axisSingle" so you can get the value from the selected axis (rather then getting it out of the axis list) - renamed Py attribute "axisPosition" to "axisValues" (was never in a release) If we need to increase the axis limit again just change JOYAXIS_MAX and the button limits.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index c9b51807767..64cfc101751 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -708,6 +708,11 @@ void BL_ConvertSensors(struct Object* blenderobject,
hatf = bjoy->hatf;
joysticktype = SCA_JoystickSensor::KX_JOYSENSORMODE_HAT;
break;
+ case SENS_JOY_AXIS_SINGLE:
+ axis = bjoy->axis_single;
+ prec = bjoy->precision;
+ joysticktype = SCA_JoystickSensor::KX_JOYSENSORMODE_AXIS_SINGLE;
+ break;
default:
printf("Error: bad case statement\n");
break;