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authorErwin Coumans <blender@erwincoumans.com>2005-08-22 19:47:56 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-22 19:47:56 +0400
commit65a52fc419a990036cdf77ccb8bc724b0aefa8b5 (patch)
tree7a29645d8ae599b64fdd6419a23757e4104eaaf1 /source/gameengine/Converter/KX_ConvertSensors.cpp
parent838d9385226a550a0d6f06ad2dee92ec5dbb5e9a (diff)
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ? - added an extra condition, nearsensor is not yet working for bullet, but it crashed.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 4bd1e3d5469..eb91427f2d3 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -68,6 +68,7 @@ probably misplaced */
#include "SCA_JoystickSensor.h"
#include "KX_NetworkMessageSensor.h"
+
#include "SCA_PropertySensor.h"
#include "SCA_RandomSensor.h"
#include "KX_RaySensor.h"