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authorErwin Coumans <blender@erwincoumans.com>2005-08-17 18:29:58 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-17 18:29:58 +0400
commit72d60d7b6371fa0b3426ea0db3aecb45b9ae7a4a (patch)
tree4f5d4709bbc52d64b4b069e82419e03f0f65fc27 /source/gameengine/Converter/KX_ConvertSensors.cpp
parent8b060dd5adfe5d56f558e4a600717f2b755d8559 (diff)
added the "mouse over any", makes the sensor more useful
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 450f4c0b523..4bd1e3d5469 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -422,7 +422,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
case SENS_MOUSE:
{
int keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_NODEF;
- bool trackfocus = false;
+ int trackfocus = 0;
bMouseSensor *bmouse = (bMouseSensor *)sens->data;
/* There are two main types of mouse sensors. If there is
@@ -455,8 +455,12 @@ void BL_ConvertSensors(struct Object* blenderobject,
keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_MOVEMENT;
break;
case BL_SENS_MOUSE_MOUSEOVER:
- trackfocus = true;
+ trackfocus = 1;
break;
+ case BL_SENS_MOUSE_MOUSEOVER_ANY:
+ trackfocus = 2;
+ break;
+
default:
; /* error */
}