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authorCampbell Barton <ideasman42@gmail.com>2008-08-16 16:42:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-16 16:42:34 +0400
commita5d414c29855cc4f999b28781393bcee036950ff (patch)
tree437c6f2e0d31fef3c21c218f6ca0dfb237e1b3d4 /source/gameengine/Converter/KX_ConvertSensors.cpp
parent1ffede887211c748d4426d6e68f179dac5a5bcfd (diff)
warning message for when sensors loose their controllers, has been a problem recently with linking in groups that contain game logic.
- also useful for testing bug [#17485] Sensors lost when loading objects from a group (apricot showstopper)
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 5e433bb821b..76a12fb7f42 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -741,10 +741,24 @@ void BL_ConvertSensors(struct Object* blenderobject,
for (int i=0;i<sens->totlinks;i++)
{
bController* linkedcont = (bController*) sens->links[i];
- SCA_IController* gamecont = converter->FindGameController(linkedcont);
+ if (linkedcont) {
+ SCA_IController* gamecont = converter->FindGameController(linkedcont);
- if (gamecont) {
- logicmgr->RegisterToSensor(gamecont,gamesensor);
+ if (gamecont) {
+ logicmgr->RegisterToSensor(gamecont,gamesensor);
+ } else {
+ printf(
+ "Warning, sensor \"%s\" could not find its controller"
+ "(link %d of %d)\n"
+ "\tthere has been an error converting the blender controller for the game engine,"
+ "logic may be incorrect\n", sens->name, i+1, sens->totlinks);
+ }
+ } else {
+ printf(
+ "Warning, sensor \"%s\" has lost a link to a controller"
+ "(link %d of %d)\n"
+ "\tpossible causes are partially appended objects or an error reading the file,"
+ "logic may be incorrect\n", sens->name, i+1, sens->totlinks);
}
}
// done with gamesensor