diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
commit | c844aa265ad4eb50ad0e18661470fa6092052728 (patch) | |
tree | c4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Converter/KX_ConvertSensors.cpp | |
parent | 3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff) |
Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 396d633043c..450f4c0b523 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -79,6 +79,7 @@ probably misplaced */ #include "KX_BlenderKeyboardDevice.h" #include "KX_BlenderGL.h" #include "RAS_ICanvas.h" +#include "PHY_IPhysicsEnvironment.h" #include "KX_KetsjiEngine.h" #include "KX_BlenderSceneConverter.h" @@ -374,11 +375,23 @@ void BL_ConvertSensors(struct Object* blenderobject, // this sumoObject is not deleted by a gameobj, so delete it ourself // later (memleaks)! - //SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL); - //sumoObj->setMargin(blendernearsensor->dist); - //sumoObj->setPosition(gameobj->NodeGetWorldPosition()); + float radius = blendernearsensor->dist; + PHY__Vector3 pos; + const MT_Vector3& wpos = gameobj->NodeGetWorldPosition(); + pos[0] = wpos[0]; + pos[1] = wpos[1]; + pos[2] = wpos[2]; + pos[3] = 0.f; bool bFindMaterial = false; - gamesensor = new KX_NearSensor(eventmgr,gameobj,blendernearsensor->dist,blendernearsensor->resetdist,bFindMaterial,nearpropertyname,kxscene); + PHY_IPhysicsController* physCtrl = kxscene->GetPhysicsEnvironment()->CreateSphereController(radius,pos); + + gamesensor = new KX_NearSensor(eventmgr,gameobj, + blendernearsensor->dist, + blendernearsensor->resetdist, + bFindMaterial, + nearpropertyname,kxscene, + physCtrl + ); } break; @@ -551,9 +564,12 @@ void BL_ConvertSensors(struct Object* blenderobject, MT_Scalar largemargin = 0.0; bool bFindMaterial = false; + PHY_IPhysicsController* ctrl = kxscene->GetPhysicsEnvironment()->CreateConeController(coneradius,coneheight); + gamesensor = new KX_RadarSensor( eventmgr, gameobj, + ctrl, coneradius, coneheight, radaraxis, |