diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Converter/KX_ConvertSensors.cpp | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 859257e192d..d3d3256312e 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -118,8 +118,8 @@ void BL_ConvertSensors(struct Object* blenderobject, } gameobj->ReserveSensor(count); sens = (bSensor*)blenderobject->sensors.first; - while(sens) - { + + while (sens) { SCA_ISensor* gamesensor=NULL; /* All sensors have a pulse toggle, frequency, and invert field. */ /* These are extracted here, and set when the sensor is added to the */ @@ -398,7 +398,7 @@ void BL_ConvertSensors(struct Object* blenderobject, /* Better do an explicit conversion here! (was implicit */ /* before...) */ - switch(blenderpropsensor->type) { + switch (blenderpropsensor->type) { case SENS_PROP_EQUAL: propchecktype = SCA_PropertySensor::KX_PROPSENSOR_EQUAL; break; @@ -573,8 +573,7 @@ void BL_ConvertSensors(struct Object* blenderobject, int hatf =0; int prec =0; - switch(bjoy->type) - { + switch (bjoy->type) { case SENS_JOY_AXIS: axis = bjoy->axis; axisf = bjoy->axisf; |