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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:16 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:16 +0400 |
commit | a565e34c39880557ca09ec02d8bfb05e4bcccbae (patch) | |
tree | b0afc20e5ca84a797e3320cf87040fd65e44c13a /source/gameengine/Converter/KX_ConvertSensors.cpp | |
parent | cf9fe8f329cee363439c90a3b86dc99e25377088 (diff) |
BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 3bb12c12cd1..b9bd9aabc54 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -80,7 +80,6 @@ #include "KX_Scene.h" #include "IntValue.h" #include "KX_BlenderKeyboardDevice.h" -#include "KX_BlenderGL.h" #include "RAS_ICanvas.h" #include "PHY_IPhysicsEnvironment.h" |