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author | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-20 01:51:29 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-20 01:51:29 +0400 |
commit | b4cb46735960c2f3c8842a06571eca168b6dcb8a (patch) | |
tree | 281738a456a7954a1eb26bf5f38aeb208ca112fc /source/gameengine/Converter/KX_ConvertSensors.cpp | |
parent | a51a0ca772b21814e29bdb3b2b5fd854e29c5334 (diff) |
BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.
Found by Coverity and confirmed with Valgrind.
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 6ab382f7956..b3c6f6ddd24 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -640,6 +640,9 @@ void BL_ConvertSensors(struct Object* blenderobject, gamesensor->Release(); } + else if (gamesensor) + gamesensor->Release(); + sens=sens->next; } } |