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authorCampbell Barton <ideasman42@gmail.com>2009-11-15 14:32:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-15 14:32:53 +0300
commit635a98a4cec5d96ff566c965c9f15c6e5e57643b (patch)
tree0f0237bcfaa1210163390ff5ab915564beb173b6 /source/gameengine/Converter/KX_IpoConvert.cpp
parent61fe981a0faaa234480ac7e900f038cd9cd50aeb (diff)
[#19896] [bugfix] Fixing converting of rotation f-curves
from Mitchell Stokes (moguri) --- from the patch With f-curves there are 3 rotation modes, rotation_euler, rotation_axis_angle, and rotation_quaternion. The IPO converter was still simply looking for "rotation" f-curves instead of specific ones. This patch fixes that and also fixes bug #19873 ( http://projects.blender.org/tracker/index.php?func=detail&aid=19873&group_id=9&atid=306 ).
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 848fcfcdaa0..cb823805435 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -53,6 +53,7 @@
#endif
#include "DNA_object_types.h"
+#include "DNA_action_types.h"
#include "DNA_ipo_types.h"
#include "DNA_lamp_types.h"
#include "DNA_world_types.h"
@@ -120,6 +121,21 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
)
);
+ char *rotmode, *drotmode;
+
+ switch(blenderobject->rotmode)
+ {
+ case ROT_MODE_AXISANGLE:
+ rotmode = "rotation_axis_angle";
+ drotmode = "delta_rotation_axis_angle";
+ case ROT_MODE_QUAT:
+ rotmode = "rotation_quaternion";
+ drotmode = "delta_rotation_quaternion";
+ default:
+ rotmode = "rotation_euler";
+ drotmode = "delta_rotation_euler";
+ }
+
BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter);
// For each active channel in the adtList add an
@@ -143,14 +159,14 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
}
}
for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("rotation", i))) {
+ if ((interp = adtList->GetScalarInterpolator(rotmode, i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
}
}
for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("delta_rotation", i))) {
+ if ((interp = adtList->GetScalarInterpolator(drotmode, i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);