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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/KX_IpoConvert.cpp
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp104
1 files changed, 67 insertions, 37 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 4d1fb7323f3..ce004fa0504 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -36,6 +36,7 @@
#pragma warning (disable:4786)
#endif
+#include "BKE_material.h" /* give_current_material */
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
@@ -68,6 +69,8 @@
#include "SG_Node.h"
+#include "STR_HashedString.h"
+
static BL_InterpolatorList *GetIpoList(struct Ipo *for_ipo, KX_BlenderSceneConverter *converter) {
BL_InterpolatorList *ipoList= converter->FindInterpolatorList(for_ipo);
@@ -97,9 +100,9 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
ipocontr->GetIPOTransform().SetPosition(
MT_Point3(
- blenderobject->loc[0]+blenderobject->dloc[0],
- blenderobject->loc[1]+blenderobject->dloc[1],
- blenderobject->loc[2]+blenderobject->dloc[2]
+ blenderobject->loc[0]/*+blenderobject->dloc[0]*/,
+ blenderobject->loc[1]/*+blenderobject->dloc[1]*/,
+ blenderobject->loc[2]/*+blenderobject->dloc[2]*/
)
);
ipocontr->GetIPOTransform().SetEulerAngles(
@@ -131,7 +134,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_X, true);
}
@@ -142,7 +145,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_LOC_Z);
@@ -152,7 +155,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_Z, true);
}
// Master the art of cut & paste programming...
@@ -164,7 +167,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DLOC_Y);
@@ -174,7 +177,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DLOC_Z);
@@ -184,7 +187,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_Z, true);
}
// Explore the finesse of reuse and slight modification
@@ -196,7 +199,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_ROT_Y);
if (ipo) {
@@ -205,7 +208,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_ROT_Z);
if (ipo) {
@@ -214,7 +217,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_Z, true);
}
// Hmmm, the need for a macro comes to mind...
@@ -226,7 +229,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DROT_Y);
if (ipo) {
@@ -235,7 +238,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DROT_Z);
if (ipo) {
@@ -244,7 +247,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_Z, true);
}
// Hang on, almost there...
@@ -256,7 +259,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_SIZE_Y);
if (ipo) {
@@ -265,7 +268,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_SIZE_Z);
if (ipo) {
@@ -274,7 +277,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_Z, true);
}
// The last few...
@@ -286,7 +289,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DSIZE_Y);
if (ipo) {
@@ -295,7 +298,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DSIZE_Z);
if (ipo) {
@@ -304,7 +307,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_Z, true);
}
{
@@ -560,16 +563,15 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co
}
}
-
-void BL_ConvertMaterialIpos(
- Material* blendermaterial,
+static void ConvertMaterialIpos(
+ Material* blendermaterial,
+ dword matname_hash,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
if (blendermaterial->ipo) {
-
- KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController();
+ KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
@@ -596,7 +598,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_R);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -610,7 +612,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -624,7 +626,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -638,7 +640,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_ALPHA);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -653,7 +655,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_R );
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -667,7 +669,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -681,7 +683,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -696,7 +698,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_HARD);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -710,7 +712,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -725,7 +727,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_REF);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -739,7 +741,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_EMIT);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -752,3 +754,31 @@ void BL_ConvertMaterialIpos(
}
}
+void BL_ConvertMaterialIpos(
+ struct Object* blenderobject,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter
+ )
+{
+ if (blenderobject->totcol==1)
+ {
+ Material *mat = give_current_material(blenderobject, 1);
+ // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
+ // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
+ // because this yields a better performance as not all the vertex colors need to be edited
+ if(mat) ConvertMaterialIpos(mat, 0, gameobj, converter);
+ }
+ else
+ {
+ for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
+ {
+ Material *mat = give_current_material(blenderobject, material_index);
+ STR_HashedString matname;
+ if(mat) {
+ matname= mat->id.name;
+ ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
+ }
+ }
+ }
+}
+