diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-05-28 11:15:27 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-05-28 11:15:27 +0400 |
commit | 07dca944766e702453730fe1a55605dab9380c6e (patch) | |
tree | c0ac8ab439ef1cd06154353f0d7fa3aa71862ecb /source/gameengine/Converter/KX_IpoConvert.cpp | |
parent | bd5f78d1a0bf4e04800395952e9a26ba868cc31a (diff) |
BGE Animation:
* Adding IPOs to BL_Action
* Adding a "speed" option to adjust the playback speed by some factor
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_IpoConvert.cpp | 210 |
1 files changed, 106 insertions, 104 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 2ad56717e26..27ae857f45c 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -54,6 +54,7 @@ #include "DNA_object_types.h" #include "DNA_action_types.h" +#include "DNA_anim_types.h" #include "DNA_ipo_types.h" #include "DNA_lamp_types.h" #include "DNA_world_types.h" @@ -76,133 +77,134 @@ static BL_InterpolatorList *GetAdtList(struct AnimData *for_adt, KX_BlenderScene BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_adt); if (!adtList) { - adtList = new BL_InterpolatorList(for_adt); + adtList = new BL_InterpolatorList(for_adt->action); converter->RegisterInterpolatorList(adtList, for_adt); } return adtList; } -void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter) +SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_BlenderSceneConverter *converter) { - if (blenderobject->adt) { - - KX_IpoSGController* ipocontr = new KX_IpoSGController(); - gameobj->GetSGNode()->AddSGController(ipocontr); - ipocontr->SetObject(gameobj->GetSGNode()); - - // For ipo_as_force, we need to know which SM object and Scene the - // object associated with this ipo is in. Is this already known here? - // I think not.... then it must be done later :( -// ipocontr->SetSumoReference(gameobj->GetSumoScene(), -// gameobj->GetSumoObject()); - - ipocontr->SetGameObject(gameobj); - - ipocontr->GetIPOTransform().SetPosition( - MT_Point3( - blenderobject->loc[0]/*+blenderobject->dloc[0]*/, - blenderobject->loc[1]/*+blenderobject->dloc[1]*/, - blenderobject->loc[2]/*+blenderobject->dloc[2]*/ - ) - ); - ipocontr->GetIPOTransform().SetEulerAngles( - MT_Vector3( - blenderobject->rot[0], - blenderobject->rot[1], - blenderobject->rot[2] - ) - ); - ipocontr->GetIPOTransform().SetScaling( - MT_Vector3( - blenderobject->size[0], - blenderobject->size[1], - blenderobject->size[2] - ) - ); - - const char *rotmode, *drotmode; - - switch(blenderobject->rotmode) - { - case ROT_MODE_AXISANGLE: - rotmode = "rotation_axis_angle"; - drotmode = "delta_rotation_axis_angle"; - case ROT_MODE_QUAT: - rotmode = "rotation_quaternion"; - drotmode = "delta_rotation_quaternion"; - default: - rotmode = "rotation_euler"; - drotmode = "delta_rotation_euler"; - } + KX_IpoSGController* ipocontr = new KX_IpoSGController(); + ipocontr->SetGameObject(gameobj); + + Object* blenderobject = gameobj->GetBlenderObject(); + + ipocontr->GetIPOTransform().SetPosition( + MT_Point3( + blenderobject->loc[0]/*+blenderobject->dloc[0]*/, + blenderobject->loc[1]/*+blenderobject->dloc[1]*/, + blenderobject->loc[2]/*+blenderobject->dloc[2]*/ + ) + ); + ipocontr->GetIPOTransform().SetEulerAngles( + MT_Vector3( + blenderobject->rot[0], + blenderobject->rot[1], + blenderobject->rot[2] + ) + ); + ipocontr->GetIPOTransform().SetScaling( + MT_Vector3( + blenderobject->size[0], + blenderobject->size[1], + blenderobject->size[2] + ) + ); + + const char *rotmode, *drotmode; + + switch(blenderobject->rotmode) + { + case ROT_MODE_AXISANGLE: + rotmode = "rotation_axis_angle"; + drotmode = "delta_rotation_axis_angle"; + case ROT_MODE_QUAT: + rotmode = "rotation_quaternion"; + drotmode = "delta_rotation_quaternion"; + default: + rotmode = "rotation_euler"; + drotmode = "delta_rotation_euler"; + } - BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter); - // For each active channel in the adtList add an - // interpolator to the game object. + // For each active channel in the adtList add an + // interpolator to the game object. - KX_IInterpolator *interpolator; - KX_IScalarInterpolator *interp; + KX_IInterpolator *interpolator; + KX_IScalarInterpolator *interp; - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator("location", i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_LOC_X+i, true); - } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator("location", i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_LOC_X+i, true); } - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator("delta_location", i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true); - } + } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator("delta_location", i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true); } - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator(rotmode, i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_ROT_X+i, true); - } + } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator(rotmode, i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_ROT_X+i, true); } - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator(drotmode, i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_DROT_X+i, true); - } + } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator(drotmode, i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_DROT_X+i, true); } - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator("scale", i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true); - } + } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator("scale", i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true); } - for(int i=0; i<3; i++) { - if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) { - interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp); - ipocontr->AddInterpolator(interpolator); - ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true); - } + } + for(int i=0; i<3; i++) { + if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) { + interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp); + ipocontr->AddInterpolator(interpolator); + ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true); } + } - { - KX_ObColorIpoSGController* ipocontr_obcol=NULL; + { + KX_ObColorIpoSGController* ipocontr_obcol=NULL; - for(int i=0; i<4; i++) { - if ((interp = adtList->GetScalarInterpolator("color", i))) { - if (!ipocontr_obcol) { - ipocontr_obcol = new KX_ObColorIpoSGController(); - gameobj->GetSGNode()->AddSGController(ipocontr_obcol); - ipocontr_obcol->SetObject(gameobj->GetSGNode()); - } - interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp); - ipocontr_obcol->AddInterpolator(interpolator); + for(int i=0; i<4; i++) { + if ((interp = adtList->GetScalarInterpolator("color", i))) { + if (!ipocontr_obcol) { + ipocontr_obcol = new KX_ObColorIpoSGController(); + gameobj->GetSGNode()->AddSGController(ipocontr_obcol); + ipocontr_obcol->SetObject(gameobj->GetSGNode()); } + interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp); + ipocontr_obcol->AddInterpolator(interpolator); } } } + + return ipocontr; +} + +void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter) +{ + if (blenderobject->adt) { + SG_Controller *ipocontr = BL_CreateIPO(blenderobject->adt->action, gameobj, converter); + gameobj->GetSGNode()->AddSGController(ipocontr); + ipocontr->SetObject(gameobj->GetSGNode()); + } } void BL_ConvertLampIpos(struct Lamp* blenderlamp, KX_GameObject *lightobj,KX_BlenderSceneConverter *converter) |