diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-07 08:57:23 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-07 08:57:23 +0400 |
commit | 5cc0bb0d1b3dbdc8494fe2ff444c683b82b7d15f (patch) | |
tree | 62393da2ea43acc0eb08d72c5f58a8f7c7b89919 /source/gameengine/Converter/KX_IpoConvert.cpp | |
parent | c334bf69a7282254bb80bb2896bd8716930a4adf (diff) |
BGE Animations: The IPO conversion code relied on objects having an adt, but this isn't always the case. object->adt can be NULL, which causes a crash. Now BL_InterpolatorLists are cached by action instead of adt.
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_IpoConvert.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 27ae857f45c..0e526bc818d 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -73,12 +73,12 @@ #include "STR_HashedString.h" -static BL_InterpolatorList *GetAdtList(struct AnimData *for_adt, KX_BlenderSceneConverter *converter) { - BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_adt); +static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneConverter *converter) { + BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_act); if (!adtList) { - adtList = new BL_InterpolatorList(for_adt->action); - converter->RegisterInterpolatorList(adtList, for_adt); + adtList = new BL_InterpolatorList(for_act); + converter->RegisterInterpolatorList(adtList, for_act); } return adtList; @@ -128,7 +128,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B drotmode = "delta_rotation_euler"; } - BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(action, converter); // For each active channel in the adtList add an // interpolator to the game object. @@ -222,7 +222,7 @@ void BL_ConvertLampIpos(struct Lamp* blenderlamp, KX_GameObject *lightobj,KX_Ble ipocontr->m_col_rgb[2] = blenderlamp->b; ipocontr->m_dist = blenderlamp->dist; - BL_InterpolatorList *adtList= GetAdtList(blenderlamp->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(blenderlamp->adt->action, converter); // For each active channel in the adtList add an // interpolator to the game object. @@ -268,7 +268,7 @@ void BL_ConvertCameraIpos(struct Camera* blendercamera, KX_GameObject *cameraobj ipocontr->m_clipstart = blendercamera->clipsta; ipocontr->m_clipend = blendercamera->clipend; - BL_InterpolatorList *adtList= GetAdtList(blendercamera->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(blendercamera->adt->action, converter); // For each active channel in the adtList add an // interpolator to the game object. @@ -316,7 +316,7 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co ipocontr->m_mist_rgb[1] = blenderworld->horg; ipocontr->m_mist_rgb[2] = blenderworld->horb; - BL_InterpolatorList *adtList= GetAdtList(blenderworld->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(blenderworld->adt->action, converter); // For each active channel in the adtList add an // interpolator to the game object. @@ -358,7 +358,7 @@ static void ConvertMaterialIpos( gameobj->GetSGNode()->AddSGController(ipocontr); ipocontr->SetObject(gameobj->GetSGNode()); - BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt, converter); + BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt->action, converter); ipocontr->m_rgba[0] = blendermaterial->r; |